Week 5/6 – Sonic Visions

https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6

Character Boil Animation:

I created a new character boil for the third scene – I made 4 frames looped at 24FPS. This can be found on my padlet: https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6 titled ‘Scene 3 – Boil Character Animation’ :

Kite Animation:

For my Kite Animation I used Photoshop again, I started by sketching the rough path of the kite (titled ‘Draft – Kite Animation’ on my padlet), before doing cleanup (titled ‘Kite Animation’). In the latter stage I tried to make the movement of my kite tail more fluid, I also ended up adjusting the top kite form so it would look less jittery.

Padlet: https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6

Though I did work on this animation for a while, creating multiple variations which I ended up scrapping, I am only somewhat satisfied with the result. I think this is because the motion of the kite doesn’t look very realistic. For this reason, moving forward, I think I should practice animating more in relation to forces (like wind) and make sure to use references for motion if possible. For example, I could have used references of actual kites.

Monday 11/05/26: During the lesson I started uploading the files and components of my first and second scene to After Effects. I also created a shatter transition between the two scenes and used the key frame function to make the clouds in the second scene move across the horizon.

While I considered being more creative with how I could ‘shatter’ my image, I thought other techniques like collaging and stop motion would be less effective as they most likely wouldn’t have matched with my audio (which had sharp cracking sounds).

Wednesday 13/05/26: I spent the lesson using After Effects to ‘break’ the trees in my second scene. Though I had initially considered drawing this by hand, I thought it would be more effective to use the shatter effect on After Effects. To achieve this I had to re-import my trees on separate layers and then offset the timing of them breaking. I also tried to match the shatter noises with my audio.

Overall I am quite satisfied with my animation so far – I think having the repeated use of the shatter effect in the animation makes it feel stylistically more consistent as a whole.

After adding the second scene to my main composition, I realised that the duration of my second scene was slightly short (since my first scene shatters to reveal the next scene). After receiving advice from a tutor on how to overcome this issue I duplicated the front part of my wave animation and found an appropriate place to match up the waves.

After working on After Effects, I realised the colour palette of my previous ‘lightning’ pieces were not as consistent (with the other visuals) as I had hoped they would be. For this reason I decided to edit them further: I used my previous lightning pieces alongside the piece below and experimented overlaying them on different blending modes. This allowed me to create a more glowy nature to the lightning pieces.

The below is on the blending mode ‘Difference’ over the above cyanotype pattern layer.

The below is on the blending mode ‘overlay’ over the previous cyanotype pattern layer.

Monday 18/05/26: Transition – I spent part of the lesson testing how I could incorporate the ‘lightning’ pieces to my animation timeline. Though they felt abrupt after importing them, I decided I did want to keep an element of this abruptness as the concept of lightning is sudden and unexpected. I did, however decide to use the keyframe function of After Effects for the opacity so I could transition the lightning to the final scene. I ended up extending this transition over a longer duration as it felt like the progression of time which is what my overall concept is based on.

I also spent the lesson editing the trees into my third scene: I wanted the remaining trees that were broken from scene 2 to be inverted (in colour) in the same placement. To achieve this I used the key light function to remove any surrounding noise of the trees (left from the previous scene) and then I altered the trees to look black by using the ‘subtract’ layer mode.

During my lesson on Wednesday 20/05/26 I worked some more on my lightning scene: I created more variations which I added to my timeline – making them irregular in timing, I also experimented with scale. I feel this combination feels more flashy like lightning which I like. I did keep the opacity fade out for the transition to the next and final scene (3).

After completing my kite animation separately on photoshop, I then imported it to my third scene as well as my character boil animation:

I then decided to work on incorporating my dust video – After importing it and using the ‘Keylight’ functions (to remove the green screen) I realised I had several problems:

  • The dimensions of the video was the same as my existing canvas – but I needed it to be longer so that the dust would come in from off screen
  • If I used scale to solve the above issue It would make the dust/dried foliage particles too large
  • The video had some grain quality to it which was inconsistent with my existing scene

To overcome these issues with advice from my tutor I was able to use the ‘RepeTile’ effect to extend the side of my video, I also created a new adjustment layer above my scene and added a grain effect which allowed it to blend with the dust particles. I also used the blending layer modes ‘Overlay’ on my adjustment layer and changed the imported video file to ‘Colour Burn’.

I then tested how I could make the trees disappear from the scene – I adjusted the clip length so the trees would vanish as the dust blew over them (I found a frame to match this). Though I had initially planned to make everything from the scene disappear, after receiving feedback from my tutor, I decided having a slight cyclical structure to my animation would be better suited (so the character remains in the scene till the end).

Final Film:

My final film can be found here: https://youtu.be/Qfran8e2WKk

Week 3 & 4 – Sonic Visions

https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6

Screenshot of Scene 1 of my animatic:

References of human hearts from online:

Below is a rendered heart I did based on the images above (done digitally using the software Procreate):

I tried to make the heart look quite realistic like the reference images to create a feeling of unease (it will hopefully stand out against the 2D figure that I intend to draw for the first scene).

Here I drew the figure of my character – I deliberately made this sketchy as I think this will work stylistically well in contrast with the realistic heart:

Style & Composition Test: As shown in the below I created a new canvas on photoshop, added my new character sketch before loosely shading it and placing the heart I had drawn. I quite like the loose and sketchy feeling of the 5th step – I can imagine animating a boil effect in this style – It would be quite manageable (time wise) but also would be effective in communicating my theme from a stylistic point of view.

Scene Tests: Below I tried testing style for the first scene. Since I hadn’t done my cyanotypes yet I selected an image from one of my moodboards to test how I could use different layer blending modes:

Test A: Divide – opacity 23%

Test B: Divide – opacity 62%

Test C: Divide – opacity 63% (+ different colour adjustment of layer)

Test D: Pin Light – opacity 49%

Of these variations my favourites are B and C – the layer blending mode interestingly create the impression of overexposure which is something I was hoping to achieve.

Trip to Chelsea Physic Garden 30/04/26 :

In order to make my cyanotypes I decided to make a trip to Chelsea Physic Garden. I collected a variety of things such as fallen branches, flowers and ferns. My specific focus was on finding branches as I thought this would be the easiest to use to replicate tree shapes/forms for my second background scene.

Later I started the process of making the cyanotypes as shown below:

While I enjoyed learning the process of making Cyanotypes, the outcomes of my collected foliage were inconsistent; some impressions worked better than others as shown below. I assume this was because the branches I used didn’t lay flat so the exposure was less vivid. Moving forwards, if I were to try this technique again, I would like to try using photographs and sample different objects – perhaps with more fine detail.

Scanned Cyanotypes:

To try to combat my faint Cyanotype outcomes I decided to edit the scanned versions on photoshop so I could enhance the exposure:

I also carried out some photography whilst I was there: I collected some close up images of textured elements (shown below) such as tree bark, leaf detail, water and more. I am considering using these as overlays for my animation (using blending modes on After Effects to incorporate with my digital artworks).

In the below I tested how I could use my close up photos of nature as overlays – on various blending modes. I particularly like the second version where I overlayed a bark texture on ‘Vivid Light’ (opacity 20%).

I tested the overlays on the second background too – I quite like the second outcome made from using the water close up image on the layer mode ‘Lighter Colour’ (opacity 50%).

The three designs below I created by playing around with different colour adjustments, layer blending modes, curves and more:

  1. Pattern made from my cyanotypes:

2. Pattern made from my cyanotypes:

3. Photograph (taken at Chelsea Physic Garden – of water):

STYLE TEST: 1st Scene

Chosen overlayed version : I combined the three layers above to make the version shown below:

  • layer 1: overlayed with character on ‘Divide’ layer mode at 48% opacity.
  • layer 2: overlayed with character on 25% opacity.
  • layer 3: overlayed with character on ‘Divide’ layer mode at opacity 55%.

I then made a boil animation in this style which can be found titled ‘First Scene – boil effect’ on my padlet: https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6

Below is one of my concepts from my animatic based on lightning – I made this by manipulating online images of tree branches:

To recreate this effect- I decided to use some of my own photography of trees and play around with inversion and adjusting colour and layer blending modes:

First Lightning Version:

Second Lightning Version:

Background:

I started creating the different components of my second scene in Photoshop:

First I used my cyanotype outcomes to create the trees in the scene (on the blending layer mode ‘Lighter Colour’), I then decided on a brush to use for my waves: ‘G-Rutkowski 02’.

Next I explored how I could incorporate texture: I took the above and added one of my textured photographs on the ‘Divide’ blending layer mode (on opacity 15%).

I then drew my clouds on a longer canvas on procreate (I plan to add these to my second scene using After Effects so I can animate them moving across the horizon):

These steps allowed me to establish the overall style of the scene:

Wave Animation:

I then started creating my wave animation working at 24FPS on 2s using Photoshop. This can be found on my padlet: https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6 as ‘Wave Animation’ and ‘Wave Animation & overlayed texture’.

Notes: I plan to import all the components above to After Effects so I can layer them correctly and adjust any overarching elements if needed.

Character Boil:

Below is a screenshot of the character boil I made for my second scene – consisting of 4 frames looped at 24FPS. It can be found on my padlet titled ‘Boil Character Animation’ : https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6

Overall Scene:

Using my existing components of my second scene, I quickly uploaded these to After Effects to test how they would work layered. I worry that the quality was much lower in the rendered outcome, so I will make sure to redo this step on After Effects with each of the components saved at their highest resolution.

The second scene test can be found here: https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6 titled ‘Draft of Scene 2 (After Effects)’.

On the 8th May I tried testing the transition I had planned: to have dust move across the screen for my final scene (3).

I used a camera and the recording feature on Dragonframe to do the below:

Afterwards I used After Effects and the ‘Keylight’ function to remove the green screen elements. While I notice there is a grainy texture to the dust/dried foliage, I unfortunately wasn’t able to remove this (hopefully this isn’t too noticeable on the final film).

Several takes of my footage can be found on my padlet: https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6

Background:

I began working on my third scene by recreating elements from my initial concept (shown below).

First I drew a cracked ground texture on photoshop:

I then created a repeated pattern from this texture before using the transforming features to distort the perspective to create the ground of my scene.

Mock up of Scene 3:

The version below is my favourite out of the variations I created. I think the red tone works nicely in creating a sinister tone/aesthetic (rather than depicting blood as I had initially planned). I also quite like how the overlay texture makes it look like the remnants of water.

Composition test:

Next, I quickly tested how the kite and character would look in the scene considering the new colour palette.

Though the red undertone of the background does make the kite less distinctive, I think I could experiment on After Effects using the different blending modes to counteract this issue – as shown by the examples below:

Kite on ‘Colour Burn’:

Kite on ‘Linear Dodge (Add)’:

Plan – moving forwards:

  • Trees – the above version shall be altered slightly depending on how the trees have been ‘broken’ from the previous scene 1
  • Clouds – I plan to reuse the clouds from my first scene but on the layer mode ‘subtract’
  • Character – I will create a new character boil for this scene which I will composit with the other background components using After effects
  • Kite – I plan to animate this on photoshop before adding to the scene

Week 1 & 2 – Sonic Visions

https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6

Above is a moodboard I made inspired by the first half of my audio – I wanted it to be atmospheric due to the nature of the sounds which are quite dramatic. I am particularly drawn to making a nature based environment (a water/tree setting) with teal blues and murky greens as I think it would reflect the unsettling and eerie vibe of the audio.

I really like the overexposure in some of the photographs I selected above – the white trees/ a pale figure creates contrast with the vibrant colours – creating an almost dream-like/ ghostly aesthetic. I think it would be fun to reinterpret this concept for my animation.

The colour palette of some of these photographs reminded me of the process of Cyanotypes – so I may consider incorporating this technique within the creation of my animation – for example I could create cyanotypes of nature – such as dirt/sand/branches and scan these to help with the world-building/setting design. I could also scan these to create patterns digitally which could be then animated/edited in unusual ways.

I briefly looked at the ebook: ‘Cyanotype Toning: Using Botanicals to Tone Blueprints Naturally’ (by Annette Golaz) for inspiration:

2nd Moodboard Concept: Wasteland environment photography and some artworks by Chogiseok and smallwhitemonster on Instagram.

I think it would be interesting to have shifts within the animation from one scene (based on my previous moodboard) to another – they would be based on the same setting but one has experienced significant change: perhaps climate change/degradation/ an implication of a post-apocalypse world. I like the idea of creating this contrast with warm tones and liminal qualities.

To tie these two environments together I thought using one accent colour (of red) as shown below would work well – especially considering the sinister atmosphere of the music. The colour red could be used as a motif for death/blood especially as we hear a sound of water/ liquid throughout the audio. I quite like the idea of somehow incorporating a red kite as I can imagine this would juxtapose the scene in an interesting way; kites typically reference innocence, hope and freedom.

In the above I looked at how the two mood boards and colour palettes could work alongside one another – taking inspiration from the work of Chogiseok.

Rough initial test concepts:

In the above I took inspiration from my mood boards to quickly sketch out the two contrasting scenes (using procreate).

Notes – planning animatic:

Initial Rough animatic can be found here: https://padlet.com/artslondon/sonic-visions-p9prsj0qulom3mv6

Note: I could create a dust effect for the last scene (using after effects) with 2 layers (the top layer could turn to dust and the layer beneath reveals a barren landscape).