Characterflux – Making Character

What do I want to get out of this rotation?​

I would like to focus on the principle of squash and stretch as this is something I have not explored/ got much experience in.​

Midway feedback: ​

  • Joints: think about how things move beneath the character ​
  • Be more loose with character sketching ​
  • Try creating different poses rather than tweaking each frame​

Film via Padlet: https://artslondon.padlet.org/skhodabocus0120241_1/rotations-vtuxo2hw4d0kvo2f

  • The time limit and deadline for this rotation being just 2 weeks meant my animation became quite rushed. This is very noticeable when you compare the first half of my animation to the second half which has less frames and seems more disjointed. The easing is also less considered, and the pacing seems off. ​
  • I struggled to make things look consistent throughout the animation – e.g. the size of the feet, the spikes of my characters legs, the size and the weight of the character’s head and how this varied pose to pose, the width of the legs and the length of the arms. ​
  • I would have liked to develop the sound more, so it looks like my character responds to the sound​
  • I would have liked to work om the backgrounds more – so to make the setting and atmosphere clearer (I intended to depict the woodland as a scary one). ​
  • I initially planned to make my character squash down into their compressed form, so I wanted to create a climax to this movement (the character hears a scary sound which creates a need for them to hide in their smaller camouflaged form). Unfortunately, the character turning took too much time and I was unable to make my character do what I had intended in my motion plan. ​
  • Another thing I would have liked to do if I had more time is colour in the hair and body of my character in black. Unfortunately I didn’t end up having time for this.  ​

What I have taken away from this project: ​

In my next animation project, I think the character design really needs to be manageable in terms of animation. I also need to consider some of the following: ​

  • Does it need to have clear outlines?​
  • Could it be more abstract and simpler in style?​
  • How could I make the movement more fluid – I could use squash and stretch next time? ​
  • The importance of frames – try not to cut them out to save time as this can make an animation choppy in places ​
  • Pauses – where can these be placed to be effective to the story/message being communicated?​
  • Animation is framed differently – next time how can I consider how different scenes are framed – how does this work to keep my viewers interested? ​
  • Consider the time limit for a project – what is manageable? What ideas are too ambitious? ​
  • How can I be more expressive with my character? ​

Feedback:​

  • There could have been arcs for things like the antenna of my character to make my imbetweens smoother​
  • The weight of my character’s feet seemed to slip in places when they turned​
  • The first half of the animation is smoother than the second – this could have been improved with more time and the use of more arcs ​
  • The background and style of the character works well together​
  • The scene looks like it could have been a part of a bigger project. ​

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